Reviews (J-R)
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The Keep of Mahn-Tor
Chris
[Level 15-35] Important Mobs - Ogre chieftain Important Objects - gauntlets of ogre power RATINGS: Mobs - 3 - A lot of mobs here, but not worth a second glance. Objects - 1 - The loneliest number. Rooms - 1 - The mist is awfully done. Map Layout - 0 - Its a cardinal sin. Very badly done. Storyline - 0 - Dont drink before noon, youll only confuse people. OVERALL RATING: 20%: May God have mercy on his soul. Kerofk
Caw
[All levels]
[Reviewed by Kalais] Important Mobs - MouseRider, MouseRider: Liche Version Important Objects: Robe of the Liche RATINGS: Mobs - 1.5 - The mob quantity is quite disappointing really. I guess there are not many people who would want to live in a town that is covered in twilight, with no hope of a sunrise. The mob quality is also lacking a bit. There are really only two notable mobs, and those are MouseRider and MouseRider Liche. Of course the name sounds like some sort of twisted nickname for one who enjoys bestiality, but I'd rather not go into that subject. Objects - 1 - The objects are almost non-existent, but it is there and it makes a little bit of sense. For example, the arbalest is expensive and does nothing spectacular, but a big crossbow really does not come cheap. The eagle amulet is nice; it gives a +3 dexterity, which makes good sense to me. The second interesting item is the bird plate perch. It is like an expensive paperweight, and that -3 intelligence is perfect for it. Rooms - 2 - The rooms are marginally better than the rest of the level. The level is big, so there is a large amount of rooms, but about 7/8 of them are pretty devoid of mobs. The descriptions are not bad, but there are some repeats that make it worse. The maze is the real killer. I know it is a maze, and I know you are supposed to get lost, but having the so many similar descriptions just annoys me a bit. Map Layout - .5 - This is where the area really falters in my opinion. The place is pretty convoluted. I went through this area a good 4 or 5 times, and I still don't think I even figured out how this place works. The Cliffside is a major culprit, you fall off, yet you can go back west or north, and that leads to some other room on the Cliffside. Story - 1.5 - It seems that the great sage, MouseRider somehow becomes a liche, but you never quite figure out how that happens, or where he gets those demons. The start of a story is there, but if it were to be built upon, it would be better. (PS: Make sure you put MouseRider out of his misery, if I were in his place, I would feel disgraced for having such a crappy name with a rather negative connotation.) OVERALL RATING: 26% - This area has a glimmer of potential in it. With some good revamping, this place could be pretty interesting. For now, I suggest you stay away from this area, it is not worth it. Lair of Jher
Garth
[Level 150-160] Important Mobs - Jher Important Objects - jhers dagger RATINGS: Mobs - 3 - Jhers well done, but the nameless rabble of wargs is tediously boring. Objects - 3 - The daggers good, but the other objects are just window dressing. Rooms - 2 - Only 24 rooms here, so the fortress is kind of skimpy. Map Layout - 1 - Point A to Point B, nothing really groundbreaking. Storyline - 3 - Cant blame Jher for being angry, I wouldnt wanna live here. OVERALL RATING: 48%: Good for powerleveling though Land of the Fire Newts
Nirrad
[Levels 5-15] Important Mobs - None Important Objects - The crack that Nirrad smoked before he wrote this junk RATINGS: Mobs - 0 - Bunch of fire newts, one line descriptions, nothing great. Objects - 1 - The milk bladder's kind of cool, The rest of the objects are same old. Rooms - 0 - "You are standing"... You will be jumping off a cliff after reading these. Map Layout - 0 - Pretty maids, all in a row. It's a goddamn STRAIGHT line. Storyline - 0 - Nirrad is an asshole. OVERALL RATING: 4% : You'd have more fun screwing goats. Lenny's House
Lenny
[Level 15-20] Important Mobs - Barney, Melvin, Lulu Important Objects - ring of melvin RATINGS: Mobs - 5 - A ton of hilarious and downright disturbing mobs. Objects - 4 - Barneys "Hugs, not Drugs" t-shirt is good for a laugh. Rooms - 4 - Good assortment of well-written rooms. Map Layout - 3 - Somewhat confusing layout, dont wander into the fly traps. Storyline - 4 - I think someone needs some counseling.. OVERALL RATING: 80%: Worth it just to slaughter Barney. The Living Daylights
Miracle
[Levels 10-30] Important Mobs - James Bond, Dr. No, Ms. Moneypenny Important Objects - Rolex Watch (Bond), Key to No's escape pod (Moneypenny) RATINGS: Mobs - 5 - very good descriptions, mobs have flair Objects - 4 - Few and far between, but the ones there are good Rooms - 3 - Repetitious at parts, but still written well Map Layout - 4 - Easy to figure out and very forgiving (Point A to point B) tough to get lost Storyline - 5 - Clever story, secret agent plot a great twist to an old theme OVERALL RATING: 84% Excellent, BUT repetitious room descriptions and lack of objects hold it back. Machine Dreams
Furey
[ Levels 1-5] Important Mobs - The keeper, but he's the ONLY one. Important Objects - None RATINGS: Mobs - 0 - One is the loneliest number. Objects - 0 - All five objects on the same mob. Rooms - 0.75 - The same room description over and over... Map Layout - 0 - Confusing and frustrating maze. Storyline - 0 - Don't think there is one. OVERALL RATING: 3% ,but only cause Furey can spell the same garbage over and better than Karl could.
Important Mobs - None Important Objects - What objects? RATINGS: Mobs - 0 - Complete babbling garbage Objects - 0 - There aren't any. Rooms - 1 - It's supposed to be a factory I guess. Map Layout - 0 - Sloppy incomplete layout makes it a chore to fight here Storyline - 0 - Once upon a time, a guy got smashed and wrote this I assume. OVERALL RATING - 4% - Don't waste your time, this is pointless filter. Mount Doom
Yaegaer/Kurgan
[Level 100-150] Important Mobs - Krothgar, iron golem Important objects - iron fist RATINGS: Mobs - 4 - Krothars description is downright scary. Objects - 4 - Close to every mob is wearing something, and it all fits well. Rooms - 5 - Great descriptions without being boringly long. Map Layout - 3 - Too bad it leads to Lair of Jher. Storyline - 5 - Excellent storyline with keen eye for details. OVERALL RATING: 84%: Worth seeing just for the descriptions. Mud School
Hatchet [Levels
1-5]
[Reviewed by Kalais] Important Mobs - The Sandman Important Objects - The entire beginners’ equipment ensemble RATINGS: Mobs - 3 - Not a power leveling area at all. Though power leveling is pretty pointless for beginners. The quantity of mobs works well for a beginners' school. A few of the descriptions are a bit plain, but really, that is not the main objective of the mobs in this area. Objects - 4 - This is where you get the entire beginners' arsenal of equipment. Most of the parts of the body are covered by equipment from this area. In addition, the equipment gives nice stat bonuses for being beginners' equipment and all. Rooms - 3.5 - The rooms have nice sized descriptions. The beginning rooms especially have descriptions that introduce various aspects of Dreams. Most of the rooms have nice big signs that also give further details about how to interact with Dreams. The only lacking part of the room descriptions are the room descriptions for your bedroom. The repeats can be altered so that they are somewhat unique. Map Layout - 4 - The map layout is so intuitive, it is funny. This place has a simple layout that is easily figured out by beginners. This layout makes the getting used to aspect of beginning in a new MUD far easier and not as imposing. Story - 3 - It is difficult to say much about the storyline. This place is a school, a place where you learn how to play Dreams. The rooms do reflect that aspect of being in a dream rather nicely. If you would consider that a storyline, then this place fits the bill just fine. OVERALL RATING: 70% - This is a rather biased opinion, since I remember my old beginner days and going through this school area. Therefore, I may have been a bit partial for this review. Nevertheless, this is a good representation of what school is supposed to be. It is supposed to interesting and able to catch your attention. New Ofcol
Hatchet
[ All Levels ] Important Mobs - Marshall Diana Important Objects - None RATINGS: Mobs - 3 - A pig here, a farmer there *yawn* Objects - 3 - Nothing special, pretty basic stuff Rooms - 3 - Average descriptions, pretty bland Map Layout - 2 - Not too hard to navigate 40 rooms Storyline - 2 - Tolkien gets ripped off once again. OVERALL RATING: 42% - You'd rather not spend your days in this small town. Ofcol
Alfa
[Levels 5-35] Important Mobs: None Important Objects: None RATINGS: Mobs - 0 - As lively as a wake Objects - 0 - Nothing to see, even less to do. Rooms - 0 - There's an inn, but that's probably borrowed too Map Layout - 0.5 - New Ofcol and Misthaven are nearby. Storyline - 0 - Alfa sucks a fat one. OVERALL RATING: 2% - Gives Mob Factory a run for its money. Quake
Miracle
[Levels 130-150] Important Mobs - Quake, Cyberdemon, Baron of Hell, Flynn, Lara Important Objects - The Quake Manual (Do NOT forget this) RATINGS: Mobs - 5 - Tons of beasts and humans to fight Objects - 5 - Dozens of objects, each and every one has importance Rooms - 5 - Melancholy and sometimes downright masochistic descriptions give an almost 'gothic' feel Map Layout - 4.5 - Well thought out maps Storyline - 5 - Excellent storyline with numerous bells and whistles OVERALL RATING: 98% Instant classic, this is how it should be The Rats Lair
Hatchet
[Level 2-10] Important Mobs - none Important Objects - The old wooden walls that youll want to fall on you. RATINGS: Mobs - 2 - He included HIMSELF as one of the mobs, How cliche. Objects - 1 - Beat me over the head with a brick. Rooms - 0 - No really, kill me now. Map Layout - 1 - "All around the mulberry bush.. The rabbit chased the weasel.." Storyline - 0 - Youre so vain, you probably think this areas about you. OVERALL RATING: 16%: Bury the hatchet on this one. Redferne's Residence
Diku
[Level 20-30] Important Mobs - The invisible ones Diku mustve FORGOT. Important Objects - The door that leads to Sesame Street RATINGS: Mobs - 0 - Theres a knight, but he aint all that great. Objects - 0 - Pu-shaw, there arent any. Rooms - 0 - At least the fridge leads somewhere good. Map Layout - 0.5 - The fridge leads to Sesame Street at least. Storyline - 0 - *RING* "Yea Merc, I think Ill try building an area too." OVERALL RATING: 2%: You get a big old fat raspberry. |