OLC Help Files
|
|
AEDIT Syntax: aedit - Enters the editor for the current area. Syntax: aedit <vnum> - Enters the editor for the selected area. The follow commands are available from within the AEDITOR: OLC Syntax: AEDIT [create/reset] - Area Creation and Repoping. Syntax: REDIT [create/reset] [vnum] - Room Creation and Editing. Syntax: OEDIT [create] <vnum> - Object Creation and Editing. Syntax: MEDIT [create] <vnum> - Mobile Creation and Editing. Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk Syntax: ALIST - Listing of Areas. Syntax: RESET See Help Resets. - Set Game Resets. Definition: [optional] <required> The above commands are used to expand the game world. The original code it is based on was written by Surreality and installed in The Isles by Locke. It was then converted to work with Envy by Jason Dinkel. Inside an editor, typing COMMANDS lists working commands and ? gives help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET resets the current room. Most commands with no arguments display syntax. See also: AEDIT REDIT MEDIT OEDIT ALIST Syntax: ALIST This command gives you a listing of all the areas along with their vnum assignments and the builder(s) assigned to editing them. EXIT Syntax: <dir> <command> <argument(s)> For exits, type the direction (north/s/e/w) followed by: The exit flags are presented in the following manner. The capitalized flags are ones not included in the reset info. i.e. closed is due to a player closing the door and not due to the door being set to be closed. -South to [ 3744] Key: [ -1] Exit flags: [door CLOSED pickproof] ITEM_CONTAINER value 0 weight capacity value 1 flags: closeable, pickproof, closed, locked value 2 key vnum value 3 unused ITEM_DRINK value0 capacity value1 current quantity value 2 liquid type: water, beer, wine, ale, dark-ale, whisky, lemonade, firebreather, local-specialty, slime-mold-juice, milk, tea, coffee, blood, salt-water, cola value3 poisoned? ITEM_FOOD value 0 hours of food value value 1 unused value 2 unused value 3 poisoned? ITEM_LIGHT value 0 unused value 1 unused value 2 hours of light available, 0 is dead, -1 is infinite value 3 unused ITEM_MONEY value 0 value in gold pieces value 1 unused value 2 unused value 3 unused ITEM_SCROLL_POTION_PILL value 0 level value 1 spell name 1 value 2 spell name 2 value 3 spell name 3 ITEM_STAFF_WAND value 0 level value 1 max charges value 2 current charges value 3 spell name ITEM_WEAPON value 0 unused value 1 unused (formerly min damage) value 2 unused (formerly max damage) value 3 weapon type: hit, slice, stab, slash, whip, claw, blast, pound, crush, grep, bite, pierce, suction, chop MEDIT Syntax: medit <vnum> -Enters the editor for the selected mobile. The following commands are available from within the MEDITOR: OEDIT Syntax: oedit <vnum> -Enters the editor for the selected object. The following commands are available from within the OEDITOR: REDIT Syntax: redit -Enters the editor for the current room. The following commands are available from within the REDITOR: RESETS Syntax:: RESET <number> OBJ <vnum> <location on body> - equips last mobile RESET <number> OBJ <vnum> inside <obj vnum> - store in container RESET <number> OBJ <vnum> room - store in room RESET <number> MOB <vnum> [<max #>] - load a mobile RESET <number> DELETE - delete a reset RESET alone will display the resets in the current room. The <number> will be displayed with this list. Typing ? WEAR-LOC will list possible locations that an object can be loaded to. The [<max #>] is the maximum number of mobiles allowed in this room and will default to 1 if no number is entered. For resets to be successful make sure that you add them in a logical order. For example, if you are equipping a mobile, don't load a container in the room and fill it with some objects and then continue equipping the mobile. It is likely that resets will backfire if they are not carefully entered. If you wish to reset the room then use EDIT ROOM RESET. ? ACT sentinel scavenger aggressive stay_area wimpy pet train practice gamble healer caster is_nice banker doctor safe uncurser ? AFFECT blind invisible detect-evil detect-invis detect-magic detect-hidden hold sanctuary faerie-fire infrared curse poison protect sneak hide sleep charm flying pass-door waterwalk summoned mute gills flaming ? EXIT door closed locked bashproof pickproof passproof ? EXTRA glow hum dark lock evil invis magic nodrop bless anti-good anti-evil anti-neutral noremove inventory poisoned enflamed no-identify no-destroy no-locate ? ROOM dark no_mob indoors private safe solitary pet_shop no_recall cone_of_silence imm_only cold hot no_magic hard_to_move hard_to_fight no_aggressive arena no_portal post_office fast_heal fast_mana ? SECTOR inside city field forest hills mountain swim noswim underwater air desert ? SEX male female neutral ? SPEC Preceed special functions with 'spec_' breath_any breath_acid breath_fire breath_frost breath_gas breath_lightning cast_adept cast_cleric cast_ghost cast_judge cast_mage cast_psionicist cast_undead executioner fido guard janitor mayor poison repairman thief flower_girl ? TYPE light scroll wand staff weapon treasure armor potion furniture trash container drink-container key food money boat npc corpse fountain pill portal ? WEAR take finger neck body head legs feet hands arms shield about waist wrist wield hold eyes ears float |