Areas were graded based on FIVE separate categories. Then, the FIVE scores were added together and multiplied by FOUR to determine an overall percentage rating.
Under the categories, a rating of 0 to 5 was used, 5 being the best and 1 being the worst.
Mobs - Are the mobs senseless fodder or are their descriptions vital to the area?
Objects - Is every weapon a plain sword or are the objects fitting with the plot?
Rooms - Quality of the room descriptions as pertained to the storyline.
Map Layout - Did the writer plan out the map well enough or was it thrown together?
Storyline - (Plot, and other added bonuses, built-in quests, interesting use of objects or mobs, etc.)
Category Ratings Scale: (0 to 5)
0 - STOCK - Complete piece of crap
1 - Awful - Little thought put into the category, turned out badly
2 - Poor - Lackluster effort
3 - Average - Ok effort, but something's missing to make it good or excellent
4 - Good - Above average effort, well worth seeing
5 - Excellent - Lots of thought put into it
Mobs 1 to 5 rating based on quality of mobs
Objects 1 to 5 rating based on quality of objects
Rooms 1 to 5 rating based on quality of rooms
Map Layout 1 to 5 rating based on how well the map was thought out
Storyline 1 to 5 rating based all the bells and whistles of the area.
Overall Ratings Scale